Skip Nav

Research Paper About Computer Addiction Essay

INTRODUCTION

❶How computer affect students vices in their everyday lives? Direct stimulation of this center in laboratory animals leads to the fact that they forget everything else.

About the Author:

Free Research Paper Samples, Research Proposal Examples and Tips | UsefulResearchPapers.com
How to cite this page
Background:

The primary aim of this study is to obtain relevant information in the involvement of the college freshmen students towards computer games. Specifically, it sought to answer the following questions: What is the profile of the respondents in terms of the following factors: What are the most common factors which make involve them in computer games? What are the most pressing problems in their study habits as they go and play computer games in terms of the following: What are their ways to balance their gaming habit and study habit if there is, in terms of the following: As vital information, results of the study will help make the students become aware of their involvement in computer games, and become develop their study habits and to concentrate more on their studies.

The results of this study can serve as a baseline data for developing topics as well as creating ideas about their topics. Respondents of the study are limited to the college freshmen students of the eight departments of the University namely: There are ten randomly selected respondents of each of the eight departments. The following terms are defined to facilitate the comprehension of the study: Research paper about computer addiction. Accessed September 14, We will write a custom essay sample on Research paper about computer addiction specifically for you.

Children's and adolescents attractions to the computer games cause many mental, physical and social problems for them. These effects are stimulating anger and violence, obesity, epilepsy due to games, social isolation, and other physical and mental damages.

Many psychologists and mental health professionals have paid attention to the effects of these games. The increasing prevalence of computer games among children and adolescents have made many researchers to determine the effects of these games on players. In Iran, there are few and limited studies on the effects of addiction to computer games on players. Considering the increasing rate of addiction to computer games among Iranian adolescents and youth, the present study was conducted to investigate the effects of addiction to computer games on physical and mental health including physical health, anxiety, and depression and impaired social functioning.

The aim of this descriptive correlation study was to determine the effects of computer games addiction on physical and mental health of male and female students of guidance schools in Isfahan city.

The study population includes all students in the second year of public guidance schools in Isfahan city in the educational year of The sample size includes students selected by multiple steps stratified sampling method. Data were collected by using General Health Questionnaire GHQ scale and a questionnaire on addiction to computer games. To do this research, at first 3 districts were selected randomly among five districts of Isfahan Board of Education. From each district, one boy and one girl guidance school was chosen randomly.

In total, students were chosen for filling the questionnaires, after obtaining the permission from Isfahan Board of Education. The questionnaires distributed among sample. The data collection instrument was included the form of GHQ inventory of physical and psychological health measurement.

Another tool was Antwan's questionnaire for addiction to computer. The Cranbach's alpha was reported 0. This questionnaire was based on Lickert scale and scored from 1 to 5. The GHQ 28 inventory is created by Goldberg for diagnosing psychological disorders in various centers and environments. The questions are about the psychological condition in past month, including signs such as thought, abnormal emotions and dimensions of behavior that are observable.

Therefore, questions emphasize on the situation here and now. This questionnaire is the most known instrument for screening in psychiatry, and has a significant effect on developing researches. This questionnaire is in forms of This questionnaire was used to assess health signs including physical complain, sleep disorder, disorder of social functioning and depression. The study population included students including girls These students were divided into two groups of students The mean age of participants was 13 years old.

Therefore, there was a direct relationship between addiction to computer games and physical disorders such as anxiety, sleep disorder and depression. But, there was a positive correlation between addiction to computer games and social dysfunction.

Therefore, there was a direct relationship between addiction to computer games and physical disorder, anxiety, sleep disorder and depression. But, the relationship between addiction to computer games and social dysfunction is reverse. Correlation coefficient between addiction to computer games and health dimensions in male students.

But, the relationship between addiction to computer games and disorder of social functioning is reverse. Correlation coefficient between addiction to computer games and health dimensions of female students. The results in the table 4 show that all relationships between variables 2 x 2 are significant. The effects of health with addiction to games is 0. Based on the results presented in table 5 , all indices show the suitability of the model. Figure 1 and figure 2 show standard coefficient of path analysis and t-chart of path analysis of relationship of health components and addiction to computer games respectively.

Standard coefficient of path analysis for relationship between health components and addiction to computer games. T-chart of path analysis of relationship between health components and addiction to computer games. The results of this study showed that there is a direct relationship between physical health, anxiety and depression with computer games addiction.

However, the relationship of addiction to computer games and social dysfunction was significance and inverse. In , Yuma et al conducted an intensive study in 9 cities of Japan about the computer games played by children and adolescents and its relationship with their physical health. The results showed that obese students were more attracted to computer games. In other words, playing more computer games cause adolescents to stay home, which lead to their lack of activity and getting fat.

This is considered as a biological problem. The effects of computer games on psychological health of people and severity and significance of that depends on factors such as level and intensity of violence in the game, the ability of player in differentiating virtual world and real world, player's ability to inhibit their desires and motivation, the values they are brought up with or living with and also values that are in the context and content of the games.

Studies showed that computer games increases players' heart beats to a level more than their body request. Payne et al studied the role of computer games on social isolation, low self-esteem and violence. The results showed no relationship between playing computer games and self-esteem in girls, but there was a negative relationship between the two in boys. Also, the scores of violence had a positive correlation with amount of exposure to computer games.

Other results showed that in spite of children's attraction to games, there was no evidence that computer games cause social isolation. Azad Fallah et al in their study investigated the relationship between games and social skills of male students of first grade of high school. The results showed a significant relationship between the game-type and presence of others in the game location with social skills of adolescents.

Selecting home as the place of game had a significance negative relationship with social skills and those adolescents who were mostly playing at home, had less social skill cited from Doran. It means that as the addiction to computer games increases, social dysfunction will decrease.

Ahmadi studied the effects of computer games on adolescents of the city of Isfahan. The aim of his study was to find out if computer games have social effects.

The results showed that violence and aggression in students who played these games was higher than those who did not play. Also, social participation of students who were playing computer games was low. The first factor noticed in most studies as well as the present study is the disorder in general health of players. Various studies show that playing too much computer games causes physical damages and increases anxiety and depression in players. Many studies show that most adolescents who are addicted to computer games have high heart beat and blood pressure due to too much excitement and stress.

Most of those who involve in these games do not notice the time passing and even forget to eat. It seems that creating a cause and effect relationship between computer games and physical health or more generally speaking, cause and effect relationship between addiction to computer games and mental and physical health is simplification of the subject.

There are various causes for correlation between addiction to computer games and physical health, anxiety and depression. First, addiction to computer games can cause disorder in physical health, increase anxiety and depression. Second, it is possible that disorder in physical and mental health cause people to get attracted to computer games. Third way is that both addiction to computer games and disorder in physical and mental health are created due to the effects of other factors. Considering associations between playing computer games and physical and mental disorders, the negative effects of these games are basically related to the games and their nature.

Therefore, some computer games can be constructive, while others can have damaging effects on children's body and mind. Therefore, we should accept anyway that computer games like many other phenomenon of technology age have found their way to our children's and our lives.

If we want to ignore them and deprive our children playing them, we make them more eager to access them and if they cannot play games at home, they will go to their friends, if they cannot play there, they will go to Internet cafe and places they can find computer games. On the other hand, if we want to leave our children on their own in this field, mental, psychological and physical risks threat them. So, parents and authorities in cultural and educational fields should have appropriate plans to provide proper involvement of children in these games and in this regards, we should produce games which are based on our culture.

Moreover, it is important to prevent import of damaging and harmful games to the country, which is a responsibility of authorities.

Related essays:

Main Topics

Privacy Policy

We limit this study by given information in computer addiction, until we came up in the effects and at last we give our recommendations to help our student to solve their dilemma about computer addiction.

Privacy FAQs

Useful example of Computer Addiction research paper. Free sample research proposal paper on Computer Addiction topics. Read also research writing tips from experts.

About Our Ads

Lessen, determine and prevent computer addiction, are in the mind of the researchers in conducting this study. STATEMENT OF THE PROBLEM We will write a custom essay sample on Research paper about computer addiction specifically for you. Research paper computer addiction by jhenixs in computer addiction/5(16).

Cookie Info

Research Papers in Computer Science ¨ Egon Borger 1 Research Papers in Computer Science 1. B¨rger E., B¨rger E., A logical operational semantics for full Prolog. GAMING ADDICTION RESEARCH PAPER. Uploaded by. how common is computer game addiction in children how is computer game addiction treated 4. Research Method To collect data to support this research, I will make the survey that will be answered by the children that likes playing video game, the parents, and the game developer.